For more than 20 years, I’ve been crafting high-end 2D/3D visuals and animations for live shows, stage productions, and visual communication.
I bring ideas to life using industry-leading tools such as Unreal Engine, Cinema 4D, ZBrush, After Effects, and Blender—delivering environments, animations, and visuals that blend creativity with technical precision.
I bring ideas to life using industry-leading tools such as Unreal Engine, Cinema 4D, ZBrush, After Effects, and Blender—delivering environments, animations, and visuals that blend creativity with technical precision.
My expertise lies in video mapping and immersive experiences, where I merge art and technology to transform spaces. From tailoring image deformations to audience perspectives and projector setups, to synchronizing animations with performers on stage, I design visuals that amplify storytelling and captivate audiences.
Always ahead of the curve, I continuously integrate new software and workflows—Marvelous Designer, Substance 3D, Cascadeur, Niagara, Chaos (UE)—and experiment with generative AI tools like ComfyUI and Runway to push creative boundaries.
Beyond immersive media, I’ve also created illustrations for advertising and publishing, mastering tools such as Photoshop, Illustrator, and Procreate.
Today, I combine experience, innovation, and curiosity to deliver projects where visuals, space, and movement converge—whether through photorealistic renderings, immersive environments, or bespoke graphic design.