
PARC DES OISEAUX
Industry
Entertainment
Client
pixelnpepper
Service
2D-3D animations
I created the trompe-l'œil projection on the lake for the Bal des Oiseaux. This included creating the ballroom in 3D and simulating water using Unreal Engine, anamorphosis from the audience's perspective, and water jets. I provided the animators at Les Allumeurs de Rêves with the necessary elements to create their characters with the correct perspective and scale. The projection on the lake measures 30 m x 30 m.

Unreal Engine


